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Mapping and Sequence

MTP can be read not only as a tool for prompt steering, but also as a framework for mapping concepts onto a 3×3 grid and as an ordered sequence of node poles. That follows from how MTP node placement was designed using widely shared cues from color and direction.

This document covers two extended readings:

  1. Mapping on the grid — placing characters, archetypes, prompt tendencies, output tendencies, and similar notions onto MTP nodes.
  2. Sequence (Z-order) — taking input and output as a frame and reading the 18 node poles between them as a linear arc.

The MTP grid can be used as a surface for mapping other conceptual systems. For example, the following kinds of alignment are possible.

3×3 color map (macro zones):
+-------------+-------------+-------------+
| Yellow | Red | Magenta |
+-------------+-------------+-------------+
| Green | Transparent | White |
+-------------+-------------+-------------+
| Cyan | Blue | Purple |
+-------------+-------------+-------------+
Node map (Side A):
+-------------+-------------+-------------+
| Open | Power | Return |
+-------------+-------------+-------------+
| Grow | Helix | Focus |
+-------------+-------------+-------------+
| Enter | Flow | Close |
+-------------+-------------+-------------+
Node map (Side B):
+-------------+-------------+-------------+
| Still | Void | Surge |
+-------------+-------------+-------------+
| Wither | Collapse | Haze |
+-------------+-------------+-------------+
| Drift | Abyss | Fade |
+-------------+-------------+-------------+

A character system can be placed on the grid in an intuitive way. As one example, Pixar’s Inside Out is built around emotional functions, so it can be read against the MTP grid.

Side A (Inside Out):

+-------------+-------------+-------------+
| Joy | Anger | Joy |
+-------------+-------------+-------------+
| Disgust | Riley | Fear |
+-------------+-------------+-------------+
| Joy | Sadness | Joy |
+-------------+-------------+-------------+

Joy is placed on Open, Return, Enter, and Close as an integrative motion around Riley’s experience. In MTP, the four corners can be read as threshold movements: opening possibility, turning experience back into meaning, entering situations, and bringing episodes to completion. In Inside Out, Joy keeps Riley’s inner world narratively continuous and emotionally livable, shifting roles as needed. This makes the mapping a philosophical reading of Joy as Side A motion, rather than a literal trait match.

Example alignment:

NodeCharacterCharacter reading
Open, Return, Enter, CloseJoyJoy opens possibility, reframes experience with hope, and carries it toward bright completion.
PowerAngerAnger and assertion drive impulsive but forceful action.
GrowDisgustDisgust and sorting tune pleasant–unpleasant boundaries and self-defense.
HelixRileyMany emotions pass through; the person’s neutral hub.
FocusFearAnxiety and vigilance turn attention toward danger and uncertainty.
FlowSadnessSadness and acceptance deepen emotional flow and meaning.

Side B (Inside Out 2):

+------------------+------------------------+------------------+
| Bloofy | Lance Slashblade | Anxiety |
+------------------+------------------------+------------------+
| Embarrassment | Riley | Ennui |
+------------------+------------------------+------------------+
| Envy | Deep Dark Secret | Nostalgia |
+------------------+------------------------+------------------+

Example alignment:

NodeCharacterCharacter reading
StillBloofyA childhood imaginary comfort character stills real motion into consolation.
VoidLance SlashbladeHeroic fantasy hardens into empty, unusable force.
SurgeAnxietyAnxiety peaks, heightening thought and bodily response excessively.
WitherEmbarrassmentShame weakens boundary defense, shrinking the self under self-consciousness.
CollapseRileyThe neutral hub overloads and collapses; emotional integration briefly fails.
HazeEnnuiIndifference and irony diffuse vigilance and cloud attention.
DriftEnvyCraving loses direction, repeating insatiable want for what others have.
AbyssDeep Dark SecretBuried secrets sink, pulling self-understanding toward the bottom.
FadeNostalgiaAfter closure, faint regret lingers, turning toward longing for the past.

Each cell can also be read as the inverted pole of the Side A node at the same coordinates (for example, Open’s optimism becomes Still’s arrest; Power’s thrust becomes Void’s hollowing-out).


MTP is formally defined by grid position, polarity, and intensity, but the nodes can also be read as a sequence. Tracing the 3×3 grid from top-left to bottom-right in a row-wise zigzag (Z-order) yields this color order:

Yellow → Red → Magenta → Green → Transparent → White → Cyan → Blue → Purple

Replacing colors with nodes, add Start (Input) and End (Output) to the nine Side A nodes and nine Side B nodes to form a linear arc:

1. Start (Input) ← beginning (input)
2. Open ┐
3. Power │
4. Return │
5. Grow │
6. Helix │ Side A: positive pole
7. Focus │
8. Enter │
9. Flow │
10. Close ┘
11. Still ┐
12. Void │
13. Surge │
14. Wither │
15. Collapse │ Side B: negative pole
16. Haze │
17. Drift │
18. Abyss │
19. Fade ┘
20. End (Output) ← end (output)

In this reading, the order follows the grid Z-order explained in Design Background. Start and End are not nodes on the grid; they are virtual frame nodes added for sequence reading, marking the start and end of the arc. The eighteen Side A and Side B nodes form their respective semantic frames. As plain text, that is a 1+9+9+1 structure:

  • 1: Start (Input)
  • 9: Side A nodes
  • 9: Side B nodes
  • 1: End (Output)

Overall, the sequence forms a two-part arc:

  • Side A: expansion, energy, unfoldment, arrival
  • Side B: inversion, depletion, dismantling, attenuation

These readings help when:

  • building an intuitive picture of MTP Skill from character placement
  • mapping a 20-track AI-chosen music playlist onto the 20-node sequence